During the collaborative module in my second year at Staffordshire University London, I worked as a Junior technical designer in a team with a mixture of Stoke campus and London campus students, adapting my skills to work remotely with the other students.

I was set tasks such as creating a Cannon weapon, adding a recoil system, making some positive pickups and bug testing the game. Below are screenshots and the trailer for the game as well as some blueprints of my mechanics.​​​​

Armatura Trailer

Blueprint Examples
Pick ups and shooting recoil & shooting for cannon weapon.
Decreasing weapon charge time pickup
Decreasing weapon charge time pickup
Double jump blueprint
Double jump blueprint
Shooting recoil blueprint
Shooting recoil blueprint
Multiball pick up which spawns multiple balls
Multiball pick up which spawns multiple balls
Blueprint to check if player can double jump after getting pickup
Blueprint to check if player can double jump after getting pickup

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