They came from Mars! is a verticle slice project, I worked on in my final year of university focusing on technical design, which is where I delved into creating a arcade style UFO cow abducting game, where the player must play as the UFO to suck up as many cows and gain points in the time limit before being destroyed by the military or running out of time!
They came from mars Trailer
Blueprint examples
UFO player character
This blueprint creates a UFO beam when spacebar is held down to suck up Cows and stops when space bar is released
This blueprint creates a UFO beam when spacebar is held down to suck up Cows and stops when space bar is released
This is the health system blueprint for the UFO character
This is the health system blueprint for the UFO character
This is the WASD movement input for the player UFO character
This is the WASD movement input for the player UFO character
Countdown timer blueprint
This is my blueprint which manages the countdown timer functionality in my blueprint. For example make my game last 2 minutes and 30 seconds
This is my blueprint which manages the countdown timer functionality in my blueprint. For example make my game last 2 minutes and 30 seconds
This is the beginplay chain for the countdown timer  set timer by event which is held in my gamemode.
This is the beginplay chain for the countdown timer set timer by event which is held in my gamemode.
Radioactive health barrel spawner blueprint
The spawn timer event sets timer by function name 'Spawn' and sets the spawn time min and max in a random float range
The spawn timer event sets timer by function name 'Spawn' and sets the spawn time min and max in a random float range
This is the Spawn function which handles the spawning of the health barrel
This is the Spawn function which handles the spawning of the health barrel
This is the health barrel blueprint which handles giving the player health
This is the health barrel blueprint which handles giving the player health
Tank enemy blueprint
On see pawn blueprint tracks the player through sensing then spawns an actor at its actor location and launches it at the players location
On see pawn blueprint tracks the player through sensing then spawns an actor at its actor location and launches it at the players location
This is the bullet blueprint actor damage which is linked into the tanks spawn actor
This is the bullet blueprint actor damage which is linked into the tanks spawn actor

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