Flowers of Tipmoore is a cosy game that utilises the world building and art direction of Breath of the Wild combined with the character development and social interactions of Stardew Valley.
Your objective is to explore the island whilst collecting unique flowers from each biome along the way! Using all the collected flowers, you can then create your own bouquets in 3D space. Gift them to the villagers to complete missions, build friendships, fill in your encyclopedia, and discover ancient tech scattered throughout the island.
Make sure not to pick too many flowers though, as the island’s ecosystem will suffer if you over-harvest, rewarding the player for being ecologically conscious.
Our target audience are “cosy gamers”, we targeted these players so our game will appeal to a wide audience and increase our likelihood to generate more sales, allowing us to continue future development.
We have showed of an early vertical slice of our project at Protoplay 2025 in Dundee as part of the Tranzfuser programme!
I am one of the tech/programmers of this project focusing mainly on in engine tasks and using blueprints in Unreal Engine 5, working on our quest system and more!








